In the news

What is STEAM?

Creating STEM+Art (*STEAM) education that empowers learning.

Congresswoman Suzanne Bonamici, President Shirley Ann Jackson of Rensselaer Polytechnic Institute, Richard Templeton of Texas Instruments and Charles Vest of MIT on STEAM Education.  

Also see the page, letter and video of "The Four Minutes That Changed STEM to STEAM" in the U.S.

We help empower students with 21st century education technology including: 

  • Learning Enrichment Classes, Camps, Concerts and other Creations

  • Technology Education, *STEAM, Maker and Service  Learning Projects

  • Creative Tutoring, RTI, Assistive Technology, ePortfolios and Life Skills,

  • Student, Parent and Teacher Inclusion and Collaboration Workshops

We design learner-centered, dfferentiated instruction and create curriculum wiith state-of-the-art devices/toys/games for hands-on project-based learning.

We teach 1-on-1, individualized, interactive and inclusive instruction to students of all abilities and deliver education onsite and online including:

  1. Individual, small group, classroom and campus-wide services

  2. Train-the-trainer organizational staff training and curriculum workshops

  3. Strategic planning and consulting for strengthening learning programs 

 

Contact us to learn how we can help you empower learning !  

*What Is STEAM Education?


STEM education refers to the areas of science, technology, engineering and mathematics. STEAM education incorporates the “A” for the arts – recognizing that to be successful in technical fields, individuals must also be creative and use critical thinking skills which are best developed through exposure to the arts.

http://www.primetimepbc.org/steam-initiative#1

Ms. Rachel Kelly and her mother, Tekelia Kelly, founder and owner of CHIPS, will offer education enrichment similar to that they delivered at the Chattanooga Autism Center over the summer.  In debut of their new CHIPS STEAM Computer Camp, four young men with Aspergers, from high schools in Dalton and Signal Mountain, engaged in rigorous game design, code programming, 3D graphics, animations, and music production.  Campers coded computer games with multimedia stories and music, using programming languages such as Java Script, Scratch and Ruby.  They also piloted Tekelia Kelly’s new CODA music programming curriculum; a “whole-brain” learning framework that teaches music, art, history, social skills and coding, while students learn how to play music on a device like a Makey Makey Arduino microcontroller.  Each camper’s project was pitched as part of their electronic portfolio at the end of camp and awarded with certificates for innovation and technology skills.   Read full article here.